Travelers of the Path
Mulhorand is a slumbering empire of great cities and vast, inhospitable desert. Client nations still pay tribute to its long-lived Seraphkin Kings, descended unbroken from the manifestations of gods that broke the people’s chains of slavery long ago. A land opposed to change and uncontrolled magery, priests are the government and the law. While not a nation suffering under the weight of it’s own vices, conservative tradition and a desire for control keeps this ancient culture safe, but stagnant. The lightly armored warriors defend their borders with speed and seemingly endless conscripts.
- Bonus Skill: Survival; Knowledge (choose one) or Bluff
- Bonus Feat (PICK ONE): Adaptation (Hot), Canny Dodge, Vehicle Training (War Chariot)
- Favored Feats: Eldritch Defense, Defensive Roll, Favored Enemy (Choose Arcane Adepts or Thayvians); OR Wayfinding
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